namespace Table.DataModel
{
    public class TableSceneMonsterArea
    {
        /// <summary>
        ///触发区域ID
        /// </summary>
        public int id;
        /// <summary>
        ///所属场景ID
        /// </summary>
        public int sceneId;
        /// <summary>
        ///场景编辑ID
        /// </summary>
        public int positionId;
        /// <summary>
        ///刷新时间(毫秒)
        /// </summary>
        public int refreshTime;
        /// <summary>
        ///触发类型
        /// </summary>
        public int type;
        /// <summary>
        ///SceneMonster随机概率 1,2;2,3 (sceneMonster里monsterId,权重;)
        /// </summary>
        public string ratio;
    }
}
